Files
Wyvern-Castle/events/event.py
Hemithermos 5fef91e110 added some tools to server, removed deprecated
code and adjusted entity, game, and event files to
work with items being mandatory for entities.
2026-01-30 18:14:05 +01:00

43 lines
1.3 KiB
Python

# Game imports
from utils.serializable import Serializable
from entities.entity import Entity
from events.turn import Turn, TurnAction
# Native imports
import json
import uuid
class Event(Serializable):
def __init__(self, location:str, initial_description:str, entities:list[str]):
super().__init__()
self.id:str = str(uuid.uuid4())
self.location:str = location
self.initial_description:str = initial_description
self.entities:list[str] = entities
self.turns:list[Turn] = []
self.add_turn()
def remove_entity(self, entity_id:str):
if entity_id in self.entities:
self.entities.remove(entity_id)
def get_current_turn(self):
idx = len(self.turns) - 1
if idx < 0:
raise IndexError("There is no turns yet, you should create one!")
return self.turns[idx]
def add_turn(self):
self.turns.append(Turn())
def perform_action(self, action:TurnAction, entity_id:str, description:str):
current_turn = self.get_current_turn()
current_turn.add_action(action_type=action, entity_id=entity_id, description=description)
if current_turn.is_finished(len(self.entities)):
self.add_turn()
return True
return False