Event modifs and README update
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26
server.py
26
server.py
@@ -304,7 +304,7 @@ async def toss_coin():
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}
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@mcp.tool()
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async def create_player(name: str, strength: int, dexterity: int, intelligence: int, wisdom: int, charisma: int, hp: int, armor: int, speed: int, item_id:str):
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async def create_player(name: str, strength: int, dexterity: int, intelligence: int, wisdom: int, charisma: int, hp: int, armor: int, speed: int, item_id:str, add_to_event:bool=True):
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"""Create a new player. Need all the stats to function properly. Throw a d20 for every stats you don't have,
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and a d50 for the armor and a d100 for speed.
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@@ -319,22 +319,18 @@ async def create_player(name: str, strength: int, dexterity: int, intelligence:
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armor: Armor class of the player
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speed: Speed of the player
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item: Item carried by the player
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add_to_event: Boolean deciding whether or not to add the entity to the current event
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"""
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logging.info(f"Creating player named {name}")
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try:
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player_id = game.create_player(name=name,
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strength=strength,
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dexterity=dexterity,
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intelligence=intelligence,
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wisdom=wisdom,
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charisma=charisma,
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hp=20 + hp,
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armor=50 + armor,
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speed= speed,
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equipped_item=game.get_item(item_id)) # Check if item exists
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item = game.get_item(item_id) # Check if item exists
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player_id = game.create_player(name=name, strength=strength, dexterity=dexterity, intelligence=intelligence, wisdom=wisdom, charisma=charisma, hp=20 + hp, armor=50 + armor, speed=speed, equipped_item=item)
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game.add_item_to_entity(item_id=item_id, entity_id=player_id)
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player_dict = game.get_player(player_id=player_id).serialize()
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logging.info(f"Creation of player successful")
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if add_to_event:
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game.add_entity_to_event(player_id)
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logging.info(f"Player #{player_id} added to current event!")
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return {
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"success": True,
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"player_properties": player_dict
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@@ -347,7 +343,7 @@ async def create_player(name: str, strength: int, dexterity: int, intelligence:
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}
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@mcp.tool()
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async def create_npc(name: str, strength: int, dexterity: int, intelligence: int, wisdom: int, charisma: int, hp: int, armor: int, speed: int, item_id:str):
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async def create_npc(name: str, strength: int, dexterity: int, intelligence: int, wisdom: int, charisma: int, hp: int, armor: int, speed: int, item_id:str, add_to_event:bool=True):
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"""Create a new NPC. Need all the stats to function properly. Throw a d20 for every stats you don't have,
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and a d50 for the armor and a d100 for speed.
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@@ -362,14 +358,18 @@ async def create_npc(name: str, strength: int, dexterity: int, intelligence: int
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armor: Armor class of the NPC
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speed: Speed of the NPC
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item: Item carried by the NPC
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add_to_event: Boolean deciding whether or not to add the entity to the current event
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"""
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logging.info(f"Creating NPC named {name}")
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try:
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item = game.get_item(item_id) # Check if item exists
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npc_id = game.create_npc(name=name, strength=strength, dexterity=dexterity, intelligence=intelligence, wisdom=wisdom, charisma=charisma, hp=20 + hp, armor=50 + armor, speed= speed, equipped_item=item)
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npc_id = game.create_npc(name=name, strength=strength, dexterity=dexterity, intelligence=intelligence, wisdom=wisdom, charisma=charisma, hp=20 + hp, armor=50 + armor, speed=speed, equipped_item=item)
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game.add_item_to_entity(item_id=item_id, entity_id=npc_id)
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npc_dict = game.get_npc(npc_id=npc_id).serialize()
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logging.info(f"Creation of NPC successful")
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if add_to_event:
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game.add_entity_to_event(npc_id)
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logging.info(f"Player #{npc_id} added to current event!")
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return {
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"success": True,
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"npc_properties": npc_dict
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