Files
Wyvern-Castle/entities/entity.py

119 lines
4.3 KiB
Python

# Game imports
from serializable import Serializable
# Native imports
import uuid
class Entity(Serializable):
def __init__(self, name, strength, dexterity, intelligence, wisdom, charisma, hp, armor, speed, equipped_item=None):
self.id = str(uuid.uuid4())
self.name = name
self.strength = strength
self.dexterity = dexterity
self.intelligence = intelligence
self.wisdom = wisdom
self.charisma = charisma
self.hp = hp
self.armor = armor
self.speed = speed
self.equipped_item = None
if equipped_item:
self.set_equipped_item(equipped_item)
def get_id(self):
return self.id
def get_strength(self):
return self.strength
def get_dexterity(self):
return self.dexterity
def get_intelligence(self):
return self.intelligence
def get_wisdom(self):
return self.wisdom
def get_charisma(self):
return self.charisma
def get_hp(self):
return self.hp
def get_armor(self):
return self.armor
def get_speed(self):
return self.speed
def get_equipped_item(self):
return self.equipped_item
def set_strength(self, value):
self.strength = value
def set_dexterity(self, value):
self.dexterity = value
def set_intelligence(self, value):
self.intelligence = value
def set_wisdom(self, value):
self.wisdom = value
def set_charisma(self, value):
self.charisma = value
def set_hp(self, value):
self.hp = value
def set_armor(self, value):
self.armor = value
def set_speed(self, value):
self.speed = value
def set_equipped_item(self, item):
self.equipped_item = item
if item.stat_modifier == "strength":
self.set_strength(self.get_strength() + item.stat_modifier_value)
elif item.stat_modifier == "dexterity":
self.set_dexterity(self.get_dexterity() + item.stat_modifier_value)
elif item.stat_modifier == "intelligence":
self.set_intelligence(self.get_intelligence() + item.stat_modifier_value)
elif item.stat_modifier == "wisdom":
self.set_wisdom(self.get_wisdom() + item.stat_modifier_value)
elif item.stat_modifier == "charisma":
self.set_charisma(self.get_charisma() + item.stat_modifier_value)
elif item.stat_modifier == "hp":
self.set_hp(self.get_hp() + item.stat_modifier_value)
elif item.stat_modifier == "armor":
self.set_armor(self.get_armor() + item.stat_modifier_value)
elif item.stat_modifier == "speed":
self.set_speed(self.get_speed() + item.stat_modifier_value)
else:
raise ValueError(f"Unknown stat modifier: {item.stat_modifier}")
def change_equipped_item(self, new_item):
if self.equipped_item:
# Remove the stat modifier of the currently equipped item
if self.equipped_item.stat_modifier == "strength":
self.set_strength(self.get_strength() - self.equipped_item.stat_modifier_value)
elif self.equipped_item.stat_modifier == "dexterity":
self.set_dexterity(self.get_dexterity() - self.equipped_item.stat_modifier_value)
elif self.equipped_item.stat_modifier == "intelligence":
self.set_intelligence(self.get_intelligence() - self.equipped_item.stat_modifier_value)
elif self.equipped_item.stat_modifier == "wisdom":
self.set_wisdom(self.get_wisdom() - self.equipped_item.stat_modifier_value)
elif self.equipped_item.stat_modifier == "charisma":
self.set_charisma(self.get_charisma() - self.equipped_item.stat_modifier_value)
elif self.equipped_item.stat_modifier == "hp":
self.set_hp(self.get_hp() - self.equipped_item.stat_modifier_value)
elif self.equipped_item.stat_modifier == "armor":
self.set_armor(self.get_armor() - self.equipped_item.stat_modifier_value)
elif self.equipped_item.stat_modifier == "speed":
self.set_speed(self.get_speed() - self.equipped_item.stat_modifier_value)
# Equip the new item
self.set_equipped_item(new_item)