Files
Wyvern-Castle/entity.py

30 lines
1.0 KiB
Python

from serializable import Serializable
from enum import Enum, IntEnum
class Action(Enum):
ATTACK = 'strength' # Physical Battle action
FORCE = 'strength' # Actions that requires physical effort
SPELL = 'intelligence' # Many kind of spell (battle or not)
SCAN = 'wisdom' # Danger in environment or NPC's lies
SPEECH = 'charisma' # To persuade or deceive
AGILE = 'dexterity' # Avoid traps or incoming attacks & spell
class BonusAction(IntEnum):
EQUIP_ITEM = 0
USE_CONSUMMABLE = 1
class Entity(Serializable):
def __init__(self, name, strength, dexterity, intelligence, wisdom, charisma, hp, armor, speed, equipped_item=None):
self.name =name
self.strength = strength
self.dexterity = dexterity
self.intelligence = intelligence
self.wisdom = wisdom
self.charisma = charisma
self.hp =hp
self.armor = armor
self.speed = speed
self.equipped_item = equipped_item
def make_a_turn(self, action:Action, bonus_action:BonusAction):
pass