# Game imports from serializable import Serializable # Native imports import uuid class Entity(Serializable): def __init__(self, name, strength, dexterity, intelligence, wisdom, charisma, hp, armor, speed, equipped_item=None): self.id = str(uuid.uuid4()) self.name = name self.strength = strength self.dexterity = dexterity self.intelligence = intelligence self.wisdom = wisdom self.charisma = charisma self.hp = hp self.armor = armor self.speed = speed self.equipped_item = None if equipped_item: self.set_equipped_item(equipped_item) def get_id(self): return self.id def get_strength(self): if self.equipped_item and "strength" in self.equipped_item.stat_modifier.keys(): return self.strength + self.equipped_item.stat_modifier["strength"] return self.strength def get_dexterity(self): if self.equipped_item and "dexterity" in self.equipped_item.stat_modifier.keys(): return self.dexterity + self.equipped_item.stat_modifier["dexterity"] return self.dexterity def get_intelligence(self): if self.equipped_item and "intelligence" in self.equipped_item.stat_modifier.keys(): return self.intelligence + self.equipped_item.stat_modifier["intelligence"] return self.intelligence def get_wisdom(self): if self.equipped_item and "wisdom" in self.equipped_item.stat_modifier.keys(): return self.wisdom + self.equipped_item.stat_modifier["wisdom"] return self.wisdom def get_charisma(self): if self.equipped_item and "charisma" in self.equipped_item.stat_modifier.keys(): return self.charisma + self.equipped_item.stat_modifier["charisma"] return self.charisma def get_hp(self): if self.equipped_item and "hp" in self.equipped_item.stat_modifier.keys(): return self.hp + self.equipped_item.stat_modifier["hp"] return self.hp def get_armor(self): if self.equipped_item and "armor" in self.equipped_item.stat_modifier.keys(): return self.armor + self.equipped_item.stat_modifier["armor"] return self.armor def get_speed(self): if self.equipped_item and "speed" in self.equipped_item.stat_modifier.keys(): return self.speed + self.equipped_item.stat_modifier["speed"] return self.speed def get_equipped_item(self): return self.equipped_item def set_strength(self, value): self.strength = value def set_dexterity(self, value): self.dexterity = value def set_intelligence(self, value): self.intelligence = value def set_wisdom(self, value): self.wisdom = value def set_charisma(self, value): self.charisma = value def set_hp(self, value): self.hp = value def set_armor(self, value): self.armor = value def set_speed(self, value): self.speed = value def set_equipped_item(self, item): self.equipped_item = item