Server & Game refactor basics

This commit is contained in:
KuMiShi
2026-01-29 16:55:45 +01:00
parent 50d2b16224
commit e655de8f54
23 changed files with 189 additions and 121 deletions

35
items/item.py Normal file
View File

@@ -0,0 +1,35 @@
from serializable import Serializable
import uuid
class Item(Serializable):
def __init__(self,name:str, description:str, stat_modifier:str):
super().__init__()
self.id = str(uuid.uuid4())
self.name = name
self.description = description
self.stat_modifier = stat_modifier
def __str__(self):
return f"{self.name}: {self.description}"
class Equippable(Item):
def __init__(self, name, description, stat_modifier, equipped:bool):
super().__init__(name, description, stat_modifier)
self.equipped = equipped
def equip(self):
self.equipped = True
def unequip(self):
self.equipped = False
class Consummable(Item):
def __init__(self, name, description, stat_modifier, nb_of_uses:int):
super().__init__(name, description, stat_modifier)
self.nb_of_uses = nb_of_uses
def consumme(self):
if self.nb_of_uses > 0:
self.nb_of_uses -= 1