Server & Game refactor basics
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35
items/item.py
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35
items/item.py
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from serializable import Serializable
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import uuid
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class Item(Serializable):
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def __init__(self,name:str, description:str, stat_modifier:str):
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super().__init__()
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self.id = str(uuid.uuid4())
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self.name = name
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self.description = description
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self.stat_modifier = stat_modifier
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def __str__(self):
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return f"{self.name}: {self.description}"
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class Equippable(Item):
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def __init__(self, name, description, stat_modifier, equipped:bool):
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super().__init__(name, description, stat_modifier)
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self.equipped = equipped
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def equip(self):
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self.equipped = True
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def unequip(self):
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self.equipped = False
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class Consummable(Item):
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def __init__(self, name, description, stat_modifier, nb_of_uses:int):
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super().__init__(name, description, stat_modifier)
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self.nb_of_uses = nb_of_uses
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def consumme(self):
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if self.nb_of_uses > 0:
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self.nb_of_uses -= 1
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