Server & Game refactor basics
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# Game imports
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from serializable import Serializable
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# Native imports
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import uuid
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class Entity(Serializable):
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def __init__(self, name, strength, dexterity, intelligence, wisdom, charisma, hp, armor, speed, equipped_item=None):
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self.id = str(uuid.uuid4())
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self.name = name
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self.strength = strength
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self.dexterity = dexterity
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self.intelligence = intelligence
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self.wisdom = wisdom
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self.charisma = charisma
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self.hp = hp
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self.armor = armor
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self.speed = speed
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self.equipped_item = equipped_item
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def get_id(self):
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return self.id
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@@ -0,0 +1,5 @@
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from entity import Entity
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class NPC(Entity):
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def __init__(self, name, strength, dexterity, intelligence, wisdom, charisma, hp, armor, speed):
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super().__init__(name, strength, dexterity, intelligence, wisdom, charisma, hp, armor, speed)
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@@ -0,0 +1,9 @@
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from inventory import Inventory
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from entity import Entity
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class Player(Entity):
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def __init__(self, name, strength, dexterity, intelligence, wisdom, charisma, hp, armor, speed, item=None):
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super().__init__(name, strength, dexterity, intelligence, wisdom, charisma, hp, armor, speed)
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self.inventory = Inventory()
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if item:
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self.inventory.add_item(item)
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