rebalance armor and hp limits
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@@ -14,7 +14,7 @@ class Entity(Serializable):
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self.intelligence = 20
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self.wisdom = 20
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self.charisma = 20
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self.hp = 100
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self.hp = 20
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self.armor = 100
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self.speed = 100
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@@ -65,7 +65,7 @@ class Entity(Serializable):
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def get_hp(self):
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if self.equipped_item and "hp" in self.equipped_item.stat_modifier.keys():
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return self.clamp(self.hp + self.equipped_item.stat_modifier["hp"], 0, 100)
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return self.clamp(self.hp + self.equipped_item.stat_modifier["hp"], 0, 40)
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return self.clamp(self.hp, 0, 100)
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def get_armor(self):
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@@ -98,7 +98,7 @@ class Entity(Serializable):
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self.charisma = self.clamp(value, 0, 20)
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def set_hp(self, value:int):
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self.hp = self.clamp(value, 0, 100)
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self.hp = self.clamp(value, 0, 40)
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def set_armor(self, value:int):
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self.armor = self.clamp(value, 0, 100)
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